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Limithron's Guide to Naval Combat for 5e

Limithron's Guide to Naval Combat for 5e

Regular price $19.99 USD
Regular price Sale price $19.99 USD
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Everything you need to run naval combat and ship to ship creature combat in 5th Edition of the world's most popular roleplaying game, Dungeons and Dragons.

Weigh anchor, hoist the mains, and set sail... rough seas lie ahead!

Crew up a nimble sloop and tack into the wind. Load a Man of War with enough cannons to scare every captain in these waters. Wage all out war with the largest fleet to ever set sail. Capture a magical ship with legendary abilities. Do all this and more with Limithron's Guide to Naval Combat.


Years of Design and Playtesting

I’ve always struggled with other naval supplements. Either they are way too complicated, wildly unrealistic, or they don’t provide a great bridge between ship scale combat and normal player character actions. Through years of games like Sid Meier's Pirates, Assassin's Creed IV: Black Flag, Oak & Iron, and Pirates Constructible Strategy Game, I think I’ve cracked the code to make ship combat work at the table. In fact, I highly recommend picking up the last two: both have ship models at the perfect scale for use with this supplement.

This system is designed around hex based ship movement — which I promise you will love — and with the core ethos that ships are like big monsters and their stats are factored by a ratio of 5:1 in relation to creatures. If a ship has 100hp for naval combat, it has 500hp when the wizard throws a fireball at it. If a cannon does 1d6 damage against another ship, it would do 1d6 x 5 (or 5d6 if you like rolling dice) if you aimed it at a Dragon Turtle. This makes combat fast and fun instead of an exercise in counting huge dice rolls and consulting spreadsheets. There is also the added bonus of being able to upgrade or customize ships with any monster ability from the Monster Manual.

This system is also scalable and is enjoyable for player whether you have 6 PCs on one ship or each player has their own vessel. Don’t be afraid to let your players capture as many ships as they want… and then sink them all when the Pirate Hunters show up!

I’ve included ship cards and new art for all of the ships I have previously released: sloop, brigantine, frigate, galley, and 1st Rate Ship of the Line, and I meticulously rebuilt tokens and tiles for all these ships so they are as useful as possible. All ships (except the Ship of the Line) have 3x3 tokens and are designed for use on a 50ft per space hex grid. If you use Foundry, I recommend setting the token size to 1x1 but then scale the art up 3x so the ships turn and move on a single hex. The Ship of the Line is 6x6. The Tiles are 10x bigger and for use in creature scale combat.

Included in this purchase:

  • 16 page, color, letter sized soft semi-gloss cover book.
  • Pull out 8.5"x22" Hex water battle mat with Ship cards on the back. 
  • 13 Ship/3 Fort/3 Ammo cards on back of pull out battle mat. 
  • Limithron's Guide to Naval Combat PDF
  • 53 Creature Scale Ship Tiles/Maps (PNG)
  • 44 Naval Scale Ship tokens (PNG)
  • 8 Water Maps & Tiles (JPG/PNG)
  • 10 Naval Combat Ship cards (PNG)
  • 4 Ship Upgrade cards (PNG)
  • 6 Art Handouts (JPG)

Take the adventure onto the high seas with Limithron's Guide to Naval Combat!

System: Dungeons and Dragons 5e
Rules Supplement
Digital Files: PDF Rules, JPEG maps, PNG tokens and assets

This rules supplement, maps, art, and tokens were made by Luke Stratton | Limithron, except the cover art and page 10: The Battle of Trafalgar by William Clarkson Stanfield, 1836, Public Doman (PD-USexpired), Courtesy of

Foundry Module

Includes ships configured as vehicle actors with tokens, Tile Scroll (formerly Parallaxia) animated water with wind direction macros, handout and more. 
Required Modules: Tile Scroll, Library: Scene Packer (Sometimes will not display the need for Scene Packer) 

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