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Limithron

Pirate Hideout

Pirate Hideout

Regular price $10.99 USD
Regular price Sale price $10.99 USD
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Format

Made possible by the support of my patrons, the Pirate Hideout is 4 levels of exploration goodness. I designed each map in a way that you can either combine them into one massive hideout or use them as several different locations (for example a Haunted Sea Cave, a Forest Bandit Camp, and an Elven Treetop Village). 

Features include:

  • Sea cave for hiding ships
  • Cargo lift from the cave up to the main platform
  • Elevators up to the main level and the treehouse
  • Rain Collector
  • Row Boat Davit Elevator
  • Bow/Gun/Dart Practice station
  • Shanty Town Marketplace
  • Warehouse
  • Voodoo workshop
  • Great Tree Meeting Place
  • Rooftop Garden
  • "Working" Draw Bridge
  • Shipwreck Captain's Cabin
  • Shipwreck Tavern
  • Treehouse Captain's Cabin


Pirate Hideout, section-by-section

Sea Cave [33x47]

This first level is the Sea Cave, complete with a cargo lift and elevator, shipwrecked Galleon, and lots of caves for pirating activities.

  • Original
  • Original with Sloop Docked
  • No Shipwreck
  • No Props
  • Fey
  • Fey - No Shipwreck
  • Haunted
  • Haunted - No Shipwreck
  • High Tide
  • High Tide - No Shipwreck
  • Winter
  • Winter - No Shipwreck
  • Winter - No Props
  • 10 Side View Art Handouts
  • 3 Concept Art Handouts from inside the cave
  • Dinghy, Jetties, Shipwreck Stern, and Sloop PNG tiles 


Forest Floor [33x47] or [33x34]

I worked hard to included as many working versions of the maps as I could. There are versions with and without parts of the ship, the forest, props, and the access to the lower level, as well as cropped versions without the coast, so if you use level one as a sea cave you could potentially have this as a totally different location.

  • Fey
  • Fey - No Shipwreck - No Coast Version
  • Fey - No Props - No Coast Version
  • Haunted
  • Haunted - No Shipwreck - No Coast Version
  • Night
  • No Forest - No Coast Version
  • No Lower Level Access / Cave Opening
  • No Props - No Coast Version
  • No Shipwreck - No Coast Version
  • No Stern Shipwreck (Bow Tavern only)
  • Original
  • Original with Inside of the Fallen Tree
  • Rain
  • Snow
  • Fallen Tree Inside, Fallen Tree Outside, Great Tree Stairs, Bow Shipwreck Interior, Shipwreck masts, and Stern Shipwreck PNG tiles


Treehouses [33x47]

Features include: a dark and mysterious voodoo workshop, a rowboat davit, harpoon guns, blow dart target practice, traps, workstations, and the crane that lifts cargo up from two levels down.

I've also included PNG tokens/tiles for the drawbridge. Each version of the map has no bridge, and you can use the tokens to raise and lower it as you see fit.

  • Fey
  • Fey - No Shipwreck
  • Haunted 
  • Haunted - No Shipwreck
  • Night
  • No Props
  • No Shipwreck
  • Ocean
  • Original
  • Rain
  • Snow
  • Swamp
  • Drawbridge, Drawbridge Down, Drawbridge Up, and Shipwreck Bow Exterior PNG tiles


Treetops [33x47]

Here it is, the final level of the Pirate Hideout: The Treetops! You'll find the fancy Pirate Lord's cabin (Myst anyone?), some treetop gardens, and officers' cabin, the lookout crow's nest, and the mast and forecastle deck with ratlines for quick access to lower levels (and the tavern).

  • Fey
  • Fey - No Shipwreck
  • Haunted
  • Haunted - No Shipwreck
  • Night
  • No Props
  • No Shipwreck
  • Ocean
  • Original
  • Rain
  • Snow
  • Swamp


Mega Map (All Four Levels in One Map) [66x94]

  • Day
  • Night
  • Rain
  • Snow
  • Fey
  • Fey - No Shipwreck
  • Haunted
  • Haunted - No Shipwreck
  • No Shipwreck
  • No Props

 

Foundry VTT Module

Each module includes:

  • Walls and doors
  • Lighting and Lighting effects (candles, fey runes, ghost lights)
  • Sound effects (ocean waves, rain drips, voodoo cauldron boiling, etc)
  • Tiles for the drawbridge that are controlled via included macro (raise/lower)
  • Multilevel Token support (Mega Map only). Players can move their tokens around and change layers via stairs, elevators, and ladders. They are activated by playing a token in a green square then pressing the icon attached to that square.  Make sure you and your players turn Map Notes On via the left sidebar. Tokens at lower levels can be seen from the higher levels.

 

Note:There are 5 modules in total: one for each layer and then a final module using the mega maps. Unless you need a specific layer or a variation that isn't in the mega map (i.e. just the sea cave, the treehouse over the open water), then I suggest just using the Mega Map version.

 

Installation guide: Limithron.com/Foundry


Come have a look at what else I'm creating at my Patreon page. You'll be the first to see all my upcoming projects, and be able to weigh in on polls to guide my efforts! Hope you'll come join our crew!      


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